Ubisoft further iterated on the PvEvP concept with The Division's 'Survival' mode, which also focused on mask filters to create a time limit before extracting with newfound gear. The use of prox chat only added to the tension/infuriation, and in hindsight was pretty ahead of its time. It certainly all sounds more than a little like The Division's 'Dark Zone' take on PvEvP, which managed to be both incredibly tense and massively infuriating, depending on whether you were the ones rolling noobs and stealing their loot, or you were the on the receiving end of the paramilitary cyber-bullying. "Each successful operation allows you to complete more missions, and unlock unique abilities, new map areas, and crucial functions at your base," the Heartland website says. The ultimate goal, aside from imposing the rule of law through brutal vigilantism, is to get out in one piece with all your stuff-to extract, you might say.
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